the entire university has fixed X Y coordinates, as the rooms do as well, and the lookup of what belongs where happens through those coordinates.Based on difficulty I suggest to go in this order, in terms of difficulty and rewards: Within the teacher, which reads like "X and Y coordinates of his teaching room" (I think it means: "From the room of the course" or so), so I figure thats how the lookup works, i.e. I have to admit, as my personal stake is fairly low in this I did not want to spend toooo much time troubleshooting it, so by all means, be careful with your own games. I tried to parse what I could understand (the devs are clearly french) of the save format and my best guess ended up "Eh, the connection is likely within the teacher". But backing up the save file is quick and easy if you already know where to find it for editing. Oh, the entire thing is basically "Do at your own risk", of course, as you could nuke your entire save. third type of entity named "connection"). I just want to point out that it could be unsafe to delete a room and a teacher if the connection between them are specified outside both entries (e.g. You can place and unplace items, but you can't even demolish rooms? So weird.Īnyhow, I hope this helps some people feel better about the game, it does seem rather nice for that niche. I saw this feature has huge demand, so it astounds me that something so basic isn't in there. Of course this is no such thing, you are simply mildly editing a textfile.īest of luck. Quite frankly, I enjoy doing this stuff more than playing games themselves these days, which is why I guess I was asked to "see if I couldn't hack the game somehow" in the first place. Of course something may still go wrong, since this is hand-hacking your savegame, but quite frankly its about the quickest and easiest way to delete rooms.Īnd thats about the only thing that you can do after you put in a crappy room accidentally with 1 mis-click after not having saved for 20 minutes. I tried this with an observatory, since that completely blocked everything due to being in the middle of the university, removed its "professeur" alongside and so far have not had panicked phonecalls of a wrecked game from my friend. Its very much like HTML with the opening and closing brackets, since its XML format. To delete the entire teacher, you need to erase everything from that The PROFESSEUR makes it clear he/she is a teacher and not a student (be careful there). You would search for THEDERP in the same save file, and you would get: Say his name is THEDERP (you can rename them ingame - give him a unique name like deleteme). Well, you would look up the teacher's name before editing. HOWEVER, since most rooms can have artefacts and teachers attached to them and you might do god knows to your running game, I would only do this to a freshly placed room AND I would also delete out the teacher that comes with it. Now say you built the crypt by accident and wanted to remove it. starting from the ground floor on up.įor example, you would have the crypt on the third floor. The logic is that you seeĪnd this is from the leftmost side of your university all Y-Axis rooms, i.e. In that file, the very first entries are already the rooms. So you CAN actually remove a room fairly simply, if you are brave enough to edit your save.Ĭ:/Users//AppData/LocalLow/Sneaky Yak Studio/Spellcaster University/Saves/ I messed around with this for a friend who got himself the game (he is a huge Harry Potter head, me, not so much), as I saw fairly quickly that the savegame was an unencrypted text file.
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